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AI Insights · Timothy · July 2022

Top 5 Historical Games in Hungary Q2 2022 Performance

In Q2 2022, historical games on a unified platform in Hungary showed varied performance trends in weekly downloads, revenue, and active users. Detailed insights are provided by Sensor Tower.

Top 5 Historical Games in Hungary Q2 2022 Performance

In the second quarter of 2022, historical games in Hungary demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Below, we delve into the top five historical games, providing insights into their weekly metrics.

Royal Match from Dream Games saw a mixed trend in its metrics. Weekly revenue started at approximately $9.5K at the end of March, dipped to around $6.1K in late June, with fluctuations in between. Downloads showed a downward trend initially, dropping from 1.9K to under 1K in mid-May, then slightly recovering to 1.1K by the end of June. Active users remained relatively stable, peaking at around 20.5K in early June before settling at 17.8K by the end of the quarter.

Forge of Empires: Build a City by InnoGames experienced a decline in weekly revenue, starting at $8.1K in early April and ending at approximately $2.4K in late June. Downloads remained modest, hovering between 400 and 900. The active user count was fairly stable, averaging around 7K throughout the quarter.

Lilith Games' Rise of Kingdoms saw a varied revenue trend, peaking at $5.6K in late June after a low of $3K in early June. Downloads were inconsistent, with a notable peak of 668 in mid-April and another of 665 in late May, but generally remaining below 300. Active users showed a similar pattern, peaking at around 4.8K in mid-April and fluctuating throughout the quarter.

Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED had a steady weekly revenue, starting at $3.7K, peaking at $4.8K in late April, and ending at $2.8K in late June. Downloads were highest in mid-April at 956, but generally trended downwards, reaching 283 by the end of June. Active users saw a peak of 4.7K in mid-April, gradually declining to around 2.9K by the end of the quarter.

Empire Four Kingdoms from Goodgame Studio showed a consistent pattern in weekly revenue, starting at $5.1K in early April and ending at $2.6K in late June. Downloads were low, fluctuating around the 100-150 mark. Active users remained relatively stable, averaging around 400 throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022